

You’d arguably have to go back all the way to The Neverhood to find another point-and-click title that so embraces the material it’s made from with such unfettered playfulness and curiosity. Thankfully it pulls the feat off beautifully. It’s no stretch to say that Papetura’s success or failure hinged from the outset on how fully it could imbue its paper world with the spark of life. Scooping Tura up in his arms, Pape sets off into the great unknown to look for a way to reverse the damage. Much as he might like to keep running and save himself, Pape is moved by Tura’s plight, and he reluctantly steps in to act as the child’s guardian. Escaping into the havoc caused by the dark being’s attempt to harness the sun, Pape stumbles upon Tura, a small worm-like child who seems to have been abandoned in the chaos. Unfortunately for him, his privacy is suddenly invaded by a being of living darkness, which seals him in his room in an apparent attempt to prevent anyone from interfering with its plans to set the world ablaze.

Pape lives in his own little corner of an underground realm made entirely from paper, and he’d like nothing more than to be left alone there. You play as Pape, a grumpy fellow who looks something like an unfurled scroll with arms and legs.
#Papetura steam full
Rather, the point was to create something gorgeous, unique, and full to bursting with life in a way that no other title could be, and by that metric Papetura is a resounding success. Ostafin would have been forgiven, especially after an unsuccessful crowdfunding campaign, for setting his sights lower and using more traditional methods to animate his game, or even abandoning it entirely-but ease and practicality weren’t the point. Nothing about this story of two unlikely heroes in a world on fire demanded such an exacting and painstaking approach. It wasn’t necessary for developer Tomasz Ostafin to spend six years designing, engineering, and hand constructing each and every visual element out of paper. I thought about that a lot while wandering through Papetura’s papercrafted corridors. Great art makes us stop and reflect on how lucky we are to experience it-after all, whoever chose to make it didn’t have to. Oscar Wilde famously described art as being “quite useless,” by which he meant not that it’s pointless or without value but that it exists for no practical reason, save that the world is a little nicer for having it there.
